Wednesday, March 29, 2017

Research

Problem:
People often think technology as being big, scary and daunting, we are the company that is bringing back the humanity to technology. By creating a humanised experience, we are translating the complicated technological world into one that is more understandable and clear for our users.

Children are not aware of the potential of technology; our world is becoming more digitally orientated - not knowing how to use technology will hinder their job opportunities. Technology is always advancing and enabling them to adapt and welcome new technologies will encourage creativity, problem solving and be less resistant to change.
Elderly are isolated by technological advances making them digitally excluded and disconnected to the opportunities that come in the digital world. Technology is a great way for elderly to feel connected and through our research we found that elderly that do use technology and social media feel more connected to their families as that can often turn into a frequent channel of communication between them.
Tensions:
Want old people to connect but children not to overuse technology
Be fun but not too child-like
Children want to engage but may become too reliant on screen time.
Some people have many devices vs some don’t own any

Target Audience:
School Children (Primary/ Intermediate)
Spend each day in a learning environment
Are digital natives.
Use technology for fun (games) and entertainment (video, music), connecting with friends, education (eg: Mathletics)
Like to keep up to date with the latest technology to fit in
Like to give technology a go, and to be able to do it on their own (be independent)
Elderly  (65+)
Grew up without modern day technology and have already been through their education
Currently in a technology immersed environment but are not digital natives
Want technology to be updated - keep connected to family, for news and weather
Want to know ‘how to’, so they can do it themselves and feel independent
Are ageing and therefore their health (including vision and hearing) is deteriorating

What do they not know?
Elderly:
Tech etiquette (particularly social media)
How to use new devices or programmes
More functions on their devices
That many of the things they do can be accomplished more simply through technology (eg: online mail)
Connections between different devices/ forms of technology (eg: saving things to the cloud)
Children:
More complex technology such as applications such as the Adobe suite and integrating coding into their education system and to hold as much importance as any other subject.
How to keep safe online
  • Identifying what is real and what is fake (photoshopping, superficial portrayal of lives etc)
  • Digital privacy
How important it is to know how to use technology for the benefit of their future
Best research methods (for school projects etc)
Be educated about Tech overuse, too much screen time and the impact on  their health.
Want technology to be updated - keep connected to family, for news and weather.                                                           Want to know ‘how to’, so they can do it themselves and feel independent
Strategy:                                                                                                                                         We propose that AT&T should rebrand and focus on creating a humanised design experience that educates, empowers, supports both children and elderly. .The aim is to aid both children and elderly to transition into a digital culture which they feel confident and equipped. By creating a humanised experience, we are translating the complicated technological world into one that is more understandable and clear for children and elderly. To see from their perspective and give them confidence and enjoyment because as long as they give it a go, there is no failure.
Visuals Breaks away from the current AT&T brand and positions itself in the New Zealand market establishing new values and connections that appeal to elderly and children. We suggest a name change because introducing American company to a New Zealand education system creates distrust and loss of locality. The new brand will take a new approach positioning itself with New Zealand values, be future focussed and make connections that appeal to our audiences.

 Vibrant, Bold, Playful, Informative, Fun, Eye-Catching















Possible Solutions
Education Centre/ Portable education truck :
Where schools come for specialised classes

Go to schools & teach/ Elderly homes On call support ? ( e.g geeks on wheels)
For those with our network offer free tech support or free into lessons for elderly with their devices.

Tech Convention: Introducing people to the newest technologies and encouraging everyone to participate. A good thing about this event is that elderly aren't the only ones learning because most children wouldn't've been exposed to the technologies either.














Key Terms & Phrases
“Screenwise: Helping Kids Thrive (and Survive) in Their Digital World”
MENTORSHIP
Digital age


Provide education around technology for children and elderly

Helping to facilitate / translate the use of digital technology

Elderly making lifestyle/ culture change, easing them into a digital culture and lifestyle

Helping elderly transition into a digital landscape
Humanise technology for elderly
Helping elderly transition into a digital lifestyle

Build an elderly digital culture

Digital native and digital immigrant

Mentorship not membership

AT&T guarantees you a lifetime of technological support.

Research
Elderly Research:

Elderly don't trust payment methods online and although they have access to online shopping they don’t feel as though they are being catered to.

Elderly in New Zealand using social media to connect with families. (nearly ¼ of NZ elderly were using social media sites in 2012)

Our world is becoming more and more digitally orientated, and not knowing how to use technology will hinder people’s job opportunities

Applied service design solutions

Elderly online shopping









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